![]() ![]() (I hadn’t added as many gadgets as the tut instructor.) I made a jim dandy sci-fi gun, using a tut at dig-tutors as a guide, but once pbr textures were applied, I was appalled at how bland the model appeared. Keyshot, IMHO, would be great for a quick read, if someone wanted to see how his/her model would look, with pbr textures applied. I’ve read that pbr textures/materials are the latest “thing” in the game creation industry. Many artists use Zbrush for game character creation. I wasn’t enthused about Keyshot until someone pointed out the pbr aspect. The pbr capabilities of Keyshot interest me. I’ve played with the demo and just got the ZB version yesterday. I’ll add some quick thoughts, although I don’t “know” Keyshot exceptionally well yet. Spyndel’s review of Keyshot is good, and I agree with it. The lack of a depth channel in the Special Edition is somewhat heartbreaking, though. I think it’s a great value and a great tool for people with a zbrush-centric workflow. I like quite a bit about the Keyshot for Zbrush bundle. It depends on your needs and whether or not you prefer to rely on Photoshop for composite work. You can set up your own passes manually for diffuse, specular and shadow, but there isn’t really a way to set up a depth pass without the Pro version. Perhaps most disappointingly, the Keyshot for ZBrush special (limited) edition does not have the ability to set up advanced render pass effects, like a depth channel. Its ability to layer many different image maps to create complex surfaces is somewhat limited. However, it lacks some fine-tuning ability. For simple beauty shots or rapid visualization, it is a great solution. The interactivity and WYSIWYG factor with Zbrush is the best feature from a Zbrush perspective–it approximates the look of a model in Zbrush very well, and can bypass the need for complicated setup with UVs and texture maps. It handles single digit to low double digit millions of polygons well. You can get great results in Keyshot very quickly and easily. No CPU based renderer will be as fast as a GPU enabled renderer in terms of speed, but it doesn’t matter if you have the fastest render in the world if it takes a long time to set up and get good results with. It renders reasonably quickly for a CPU based renderer. Clearing this check box results in a faster file export.It’s very fast to set up and experiment with. It simulates transparency thickness when the core is clear. If this option is selected, it applies the color to transparent parts according to the thickness of each polygon.Select whether to use Calculated Depth.Therefore, select the preferred output for these cases. Because of limitations, parts cannot have both Geometry Nodes and Textures applied.Select whether to prefer Geometry Nodes or Textures.The Number of samples should remain 16.Under 300 DPI the model appearance will be poor.Currently, the default resolution in KeyShot is 400 DPI. As a rule, part resolution should be higher than the printer resolution. ![]() If you do not have textures, labels, or colors, KeyShot ignores the DPI.KeyShot applies DPI only to textures, labels and colors.If you have not set your scene measurements inside of KeyShot you can choose a scene unit in the dropdown.Specifically, avoid using Translucent or Scattering Medium materials and instead use Plastic, Glass, Gem or Liquid Materials.If you are using the same KeyShot file for both 3MF export and final image rendering, you may want to create separate Model Sets to manage the materials as some materials are better suited for 3D Print.To correct geometry that is visibly overlapping, simply scale down the part until the texture no longer visibly intersects. If you are creating textures using displacement, be sure that the tolerance between a textured part and it’s nearest object is greater than the height of the displaced texture.Models can appear “smooth” in KeyShot but have faceted surfaces when printed. Make sure the original model resolution (Tessellation) is suitable for 3D printing.Exposed Headless Scripting Functionality.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version. ![]()
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